And boy, is that thing fun! The possibilities are huge, and it will probably take a while to fathom them all...
Of all the tools I tried to far, it is one of the smartest, and one that is best at understanding - what kind of image I really want to have.
So, here is a little "test run" and a tutorial that shows some of the potential of this AI generator, and the type of workflow one can use.
What is the tutorial about?
I want to show one of the spiffy skills of GPT Image 2: transforming images, creating a new context, generating something new out of the old.
And our mission objective is: taking a character, and putting him into various vintage video game designs of the most diverse genres genepool!
For this tutorial, I decided to "recycle" a character I had previously generated for various projects. A "Cyborg Hard Techno DJ" called "DJ AI".
Step 1:
Here they are:
First, I transformed them into a 16 bit version of themself, with a little help of my friend (aka this very AI generator).
I uploaded the picture as "image reference" to Leonardo, and selected "GPT Image 2" as the AI generator I want to use (Leonardo has more than one generator, of course).
Step 2:
Now, I put them into various genres:
Space Simulation Game
Fishing Simulator
I used very simple prompts like this - such as "vintage 90s style space sim video game" or "90s style real time strategy video game".
Usually, such simple sentences were already enough!
A few times there were a few hiccups - DJ AI got lost in transformation and was replaced by a more generic player character sprite.
On these occasions, I added the line "the reference image should be present in the final image". And this worked like a charm.
Step 3:
There is no step 3, because this works so clean and seamlessly, that we are finished already.
This was a rather "specific" task for this AI generator. But completely different transformations and compositions are entirely possible too. It does not have to be video game specific!
I'll report more on this when I come back from further explorations out there.
Usually, such simple sentences were already enough!
A few times there were a few hiccups - DJ AI got lost in transformation and was replaced by a more generic player character sprite.
On these occasions, I added the line "the reference image should be present in the final image". And this worked like a charm.
Step 3:
There is no step 3, because this works so clean and seamlessly, that we are finished already.
This was a rather "specific" task for this AI generator. But completely different transformations and compositions are entirely possible too. It does not have to be video game specific!
I'll report more on this when I come back from further explorations out there.
More Examples:
Role playing game
Platform game (another one)









