Saturday, June 13, 2026

Tutorial for GPT Image 2: Creating a retro era space video game

Hi friends,
It's time for another tutorial. And I will stay with the topic of retro-gaming and pixel artworks. But no, don't worry, this time it is not about "point and click" adventure games ;-)

It's about a space game. The concept is: you play a kind of interstellar rogue on his quest to save the galaxy and beyond!

And the aim of the tutorial is to show off the unique abilities of gpt image 2.

Specifically: to show how you can use one character art in the most diverse scenes and settings of other concept artwork. Throughout this retro game concept.

Let's start. I generate a character for our little space game draft.


Looks fine! I used this prompt:

create a 16 bit style pixel art character. futuristic, blue hair. looks like a space rogue.

What does a real game need? A title screen, of course!

So let's try to put our little blue man into one. Using this prompt:

put him into a 90s era space game "intro" screen.


Okay, start of the game. Level 1.
Let's begin with the story. Our rogue is imprisoned on an alien planet, deep underground, and he needs to fight his way up to the surface, through the labyrinths and catacombs:


I used this prompt to create the art.

put him into a 90s era space maze game. you can change the character to fit the game. but he should still be recognizable.

Level 2. We have reached the surface, and now our blue guy needs to find and get into his space ship.


The art was created with this prompt. Note that the "game" has switched from top down 2d to a third person 3d view.

put him into a 90s era "third person perspective" shooter game. you can change the character to fit the game.

Level 3: our hero has escaped, and found a bit time to relax on a space station somewhere.


Prompt used:

put him into a 90s era space game screen. it shows him drinking coffee inside a space station.

Level 4: Now that our rogue has been freed, the game changes into a strategic view:


I used this prompt for the art:

put him into a 90s era space exploration strategy game. you can change the character to fit the game. but he should still be recognizable.

We could go on this way, almost endlessly, but I will stop for now.

As you can see, with gpt image 2 we can put our character into very different designs and scenes. 2d, 3d, action, strategy, "relaxing"... and the looks of the character more or less stays coherent. These image were literally created within seconds.
These draft concepts could then be used to create a real video game.

Your imagination is really the only limit here!

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